Kojima Revives Podcast, Drops New Physint Details on Metal Gear Successor
Industry News·October 6, 2026

Hideo Kojima is talking about Physint again. The director restarted his Koji10 podcast after roughly a year off the air, and the comeback episode doubled as a progress report on his next action-espionage project, widely framed as the spiritual successor to Metal Gear Solid.
According to the source report, the episode touched on three areas: casting, story and the state of development. That covers a lot of ground for a game that has mostly been discussed in broad strokes so far, and it suggests the project has moved past the pure concept stage. The report summary does not spell out specific names or plot points, so fans hoping for a confirmed cast list or release window will need to listen to the episode itself or wait for further coverage.
Even so, the timing matters. Kojima Productions is also known for Death Stranding and its follow-up, and Physint has been positioned as the studio's return to the stealth-driven espionage style that made Kojima's name in the late 1990s. Konami owns the Metal Gear brand, so Physint is a separate property rather than a direct sequel. That is why the "spiritual successor" label keeps coming up: it captures the tone and genre ambitions without implying a link to Solid Snake or the older series.
Kojima has long used podcasts and social media to keep his audience close to the creative process, often teasing details well before any trailer or release date. Bringing Koji10 back fits that habit. A long gap followed by a development-heavy episode reads as a signal that there is finally enough material to talk about.
For now, the practical takeaway is simple. Physint is progressing, casting work is underway, and Kojima is willing to discuss the story publicly. No release date or platform lineup has been confirmed in the source material, so treat any timeline talk as speculation until the studio says otherwise. Expect more drip-fed details as the project develops.
Reporting based on an external source.