Activision Says Cheating Is Now an $8.5 Billion Industry
Industry·September 29, 2026

Activision has put a price tag on the problem that has dogged Call of Duty for years, and it is a big one. According to figures the publisher has released, cheating across its games is worth around £6.3 billion, or $8.5 billion, every year.
The company says that money flows through several channels: the sale of accounts, boosting services that carry players up the ranks for a fee, and spoofing tools that disguise a cheater's hardware to dodge bans. Together, Activision argues, they make up a sprawling black market rather than a scattering of bedroom hackers.
The breakdown is meant to show how far cheating has moved beyond the lone player running an aimbot. Sellers now operate like businesses, with storefronts, subscription pricing and support channels, and they have every incentive to keep finding ways around anti-cheat systems as fast as studios can patch them.
For players, the effects are familiar. Lobbies fill with suspicious kill cams, ranked climbs feel pointless, and the fear of meeting a cheater in every match erodes trust in the game. Activision has long said it is investing heavily in detection, banning accounts in large numbers and going after the sellers behind the tools.
The publisher's numbers should be read with some caution. The figure is Activision's own estimate of an underground market, and the company has an obvious interest in stressing the scale of what it is fighting. Independent verification of a hidden economy is hard by nature.
Even so, the claim underlines why anti-cheat has become one of the most contested areas in shooters. Kernel-level protection, hardware bans and legal action against cheat makers are all now standard parts of the toolkit, and the size of the money involved suggests the arms race is not slowing down.
Reporting based on an external source.