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Xbox Leadership Tells Staff the Past Is Not Enough

Industry·October 18, 2026

Xbox Leadership Tells Staff the Past Is Not Enough

Xbox staff reportedly left a closed-door meeting rattled after Asha Sharma urged them to take real creative risks on new games. According to Eurogamer, the meeting took place and the transcript it obtained is accurate, with one exception: the word "revive" was not used.

The corrected line reads: "We will not survive if we only rely on the past." The fuller remark, which carries the headline, asks the team to "find new ways, and courage, to have invention on new IP." IP here means intellectual property, the industry shorthand for brand-new franchises and worlds, as opposed to sequels, remasters or established series. The message is a call for original work, not a rejection of the existing catalogue.

That distinction matters for Xbox. Much of the platform's recent strategy has leaned on its large roster of established franchises and on Game Pass, the subscription service that gives players access to a rotating library. A leadership message that the old playbook is not enough will land hard with studios whose projects depend on those series, and with developers who have spent years working on them.

The report describes the reaction in the room as rattled, and Eurogamer's account is the basis for that characterization. It does not say what concrete projects, studio decisions or timelines, if any, sit behind the comments. Until those details appear, the remarks read more as a statement of direction than as a plan with a schedule.

The key thing to watch is whether the message turns into action. New IP takes years to build, and any real shift toward original games would show up in greenlight decisions, studio investment and the titles Xbox chooses to lead with. Those signals will say more about the company's direction than the wording of an internal meeting.

Reporting based on an external source.