World of Warcraft: Forever Boosts Dungeon XP, and an Old Leveling Route May Return
MMORPG·November 13, 2026

Dungeons in World of Warcraft: Forever are now worth considerably more experience. The game has received a large increase to the XP that enemies inside dungeons drop, a change that should make running the same instances again and again feel far less like a grind.
For many players, dungeons have been a dependable way to gain levels, but the reward per clear has often felt modest once the early progression is behind them. A bigger payout changes that calculation. Each completed run now moves a character forward in a more noticeable way, and players who enjoy group content for its own sake have a clearer reason to keep queuing for it.
The buff also brings a familiar strategy back into view. When dungeon experience is generous, repeatedly clearing a single instance can become one of the quickest ways to climb, an approach players leaned on heavily in earlier expansions. Some will welcome the return of that route through the leveling content.
Power-levelers should temper their enthusiasm, though. A boost like this can be adjusted or reversed in later updates, and it may not be the most efficient option for every class, role or stage of progression. If too many players skip the surrounding content, developers could also step in to rebalance it.
For now, the takeaway is simple: dungeons are worth more of your time in Forever than they were before. Anyone planning a leveling push should check the exact figures and the official patch notes before reorganizing their schedule around them.
Reporting based on an external source.