Why Bloodborne's Comeback Is Tangled in Rights, Says Ex-PlayStation Chief
Industry·November 7, 2026

Every year, Bloodborne fans make the same wish: another game set in FromSoftware's Lovecraftian world, or at least a remaster that brings the original to newer hardware. Every year, neither arrives. Former PlayStation chief Shawn Layden has an explanation, and it has less to do with creative interest than with paperwork. In his view, the problem is that "there's a lot of involved rights associated" with the game.
That point matters more than it might seem. A studio can decide to make a sequel or a remaster on its own timeline, but a game like Bloodborne sits inside a web of agreements about who controls the property, who profits from it, and who has a say in what happens next. Sorting that out takes time, and it becomes harder when the original release was tied to a platform holder and a developer working under a specific publishing arrangement. Layden's comments suggest that a revival is not simply a matter of whether anyone wants to make one.
Bloodborne arrived on PlayStation 4 in 2015 and became one of the most admired titles of its generation. Its gothic, cosmic-horror atmosphere and punishing combat built a devoted following, and it has been a frequent subject of fan speculation ever since. Despite that loyalty, the game has never received a standalone remaster, and neither Sony nor FromSoftware has announced a sequel.
For fans, Layden's explanation offers a reason but not a timeline. A rights-driven delay is different from a studio losing interest, and it suggests the answer depends on contracts and partners rather than on FromSoftware's willingness to return to the setting. Until those details are resolved in public, the wait for a new Bloodborne will likely continue.
Reporting based on an external source.