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Tim Schafer Blames Greed for Games Industry Mess After Double Fine Leaves Xbox

Industry·September 29, 2026

Tim Schafer Blames Greed for Games Industry Mess After Double Fine Leaves Xbox

Tim Schafer has never been shy about speaking his mind, and his latest comments on the state of the games industry are no exception. The founder of Double Fine Productions, and the designer behind classics like Day of the Tentacle and Psychonauts, has been reflecting on his studio's move back to independence following its split with Xbox.

Asked about the layoffs, closures and general turbulence that have defined recent years in the business, Schafer offered a simple diagnosis. "I assume someone is being greedy somewhere," he said. It is not a detailed accounting of who is to blame, but it captures a mood that many developers, big and small, have voiced as budgets balloon and job security shrinks.

The remarks come as Double Fine adjusts to life outside the Microsoft umbrella. The studio joined Xbox Game Studios in 2019, a deal that gave the team financial stability after years of relying on crowdfunding and publisher partnerships. Going independent again puts it back in a familiar but more precarious position, where every project has to find its own funding and its own audience.

Schafer also touched on Game Pass, the subscription service that has become central to how Xbox positions its first-party output. Double Fine titles such as Psychonauts 2 and Keeper have been part of that model, and the service has been a talking point across the industry, with supporters praising its reach and critics questioning what it means for sales and long-term sustainability.

For a studio with Double Fine's pedigree, the timing is notable. Few developers have lived through as many phases of the industry, from the golden age of point-and-click adventures at LucasArts to Kickstarter pioneering with Broken Age, to a stint inside one of the biggest platform holders in the world. That history gives Schafer's frustration some weight.

There is no suggestion that Double Fine plans to slow down. If anything, independence may offer the freedom to pursue the odd, character-driven projects the studio is known for. But as Schafer's comments make clear, the wider environment remains difficult, and he does not think the people making games are the ones responsible for it.

Reporting based on an external source.