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Sakurai Dismisses AI-Made Games as Passing Trend

AI·October 28, 2026

Sakurai Dismisses AI-Made Games as Passing Trend

Masahiro Sakurai, the creator of the Super Smash Bros. series, has weighed in on the rush of AI-built games, and he isn't convinced they will last. Speaking about the growing number of AI-created titles, clones and mods, Sakurai argued that the current boom is unlikely to produce sustained demand, and he described such projects as unprofitable in the long run.

His core argument is about quality. Sakurai compared AI-made games to low-quality goods, saying they cannot match the craft behind human-made titles. He used Shadow of the Colossus, Fumito Ueda's 2005 PlayStation 2 action adventure, as the kind of work that generative tools are unlikely to replicate. For Sakurai, the difference is not just in technical polish but in the intent and judgment a team of people brings to every design decision.

The timing makes his comments notable. Generative tools have lowered the barrier to publishing a game, and the result has been a visible wave of clones, quick knockoffs of popular releases and modifications that appear soon after a hit launches. Storefronts and players have been left sorting through the volume, and developers are split on how much AI should play a role in their work.

Sakurai's view carries weight because of his track record. He has shaped some of the most recognizable series in the industry, and his skepticism comes from a designer who has spent a long career building games by hand. Whether he is right about the staying power of AI-made games will become clearer over time. For now, his remarks offer a veteran's prediction that the novelty will fade and players will return to work that carries a human designer's touch.

Reporting based on an external source.