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Pearl Abyss Plans to Put Generative AI Across Its Entire Development Pipeline

AI·November 14, 2026

Pearl Abyss Plans to Put Generative AI Across Its Entire Development Pipeline

Pearl Abyss, the South Korean studio behind Crimson Desert, says it intends to use generative AI "throughout our entire development pipeline." The plan goes beyond isolated experiments, according to the company's statement, and signals that AI tools are meant to become a standing part of how its games are made.

The studio also gave an expected launch window of 2028 for DokeV, its next project. That timeline puts the game well over a year out, which gives the team room to build out its tooling, but it also means the AI-assisted workflow will be shaping the game during the years of production rather than arriving as a late-stage addition.

The announcement comes as many large publishers weigh how far generative tools should reach into art, animation, writing, and code. Supporters argue that AI can speed up repetitive production work and let smaller teams take on bigger scopes. Critics, including many developers and players, worry about job losses, the quality of the output, and whether games built with heavy AI assistance will feel generic. Those debates have grown louder as studios announce similar plans.

The source material does not spell out which specific tasks Pearl Abyss will automate or how it plans to handle questions around credits, artist jobs, or disclosure to players. Those details will determine whether the strategy is received as a productivity upgrade or as a cost-cutting move, and they are worth watching as DokeV moves toward release.

Reporting based on an external source.