Dropping Last-Gen Hardware Lets RGG Studio Push Stranger Than Heaven Further
Industry·November 2, 2026
RGG Studio, the team behind the Yakuza series, is leaving last-generation consoles off the list for Stranger Than Heaven. For a studio that has spent years shipping games across old and new hardware, that is a meaningful shift in how the project gets built.
Supporting older machines usually means scaling back. Developers have to trim draw distances, simplify crowds and effects, and design around slower storage and smaller memory pools so the game runs on every platform. Dropping those targets lets the team aim directly at the capabilities of current-generation consoles, which have faster SSDs, more memory, and far stronger processors and graphics chips.
The decision is still a clear signal of where RGG wants its open-world work to go. Fans who have followed the studio's recent releases will be watching to see whether the extra headroom shows up in the finished game's density, detail, and performance.
No new release date or gameplay details came with this update, so the bigger questions about the game's scope and launch timing remain open for now.
Reporting based on an external source.