Blood of Dawnwalker Cost Just $45M, and Its Backer Says That's AAA in Poland
Industry·September 29, 2026

The full budget behind The Blood of Dawnwalker was $45 million, according to Simon Zhu, a former NetEase studio investor who now sits on the board at developer Rebel Wolves. It's a modest number by the standards of big-name blockbusters, but Zhu is adamant it shouldn't be read as a sign of a smaller game.
Zhu said the figure covers the "entire budget" of the project, and he was direct about how it should be viewed. "In Poland, that budget is AAA," he said, framing the price tag as a matter of local context rather than a ceiling on ambition.
That argument has some weight. Development costs vary enormously by region, and a studio based in Poland works with a different salary structure and cost base than teams in California or Montreal. Money stretches further, and a budget that would look lean for a Western publisher's flagship release can still pay for a large team and a long production cycle.
The comment lands because the game's scale has been a recurring talking point. The Blood of Dawnwalker is a big, story-driven action RPG built by a studio founded by veterans of the genre, and players have tended to judge it against the most expensive open-world games on the market. Zhu's numbers suggest Rebel Wolves is chasing that level of polish and scope without anything close to that level of spending.
For the wider industry, the figure adds to an ongoing debate about how out of control blockbuster budgets have become. Publishers routinely spend well north of $100 million on their headline releases, and some go far beyond that. A high-quality RPG produced for a fraction of that cost is the kind of case study that gets cited by anyone arguing that the AAA model needs a rethink.
Whether the final game backs up the AAA label is something players will decide for themselves. But the budget reveal gives a clearer picture of what Rebel Wolves has been working with, and it makes the studio's efficiency one of the more interesting parts of the story.
Reporting based on an external source.