Big Walk Developer House House Admits to Sparing Use of Generative AI
AI in Games·November 12, 2026

House House, the Australian studio behind the indie multiplayer puzzle game Big Walk, has disclosed that it used generative AI during development. The studio says the tools were used "sparingly," a qualifier that signals the company sees its use of the technology as limited rather than central to how the game was made.
The admission lands at a time when studios are facing sharper questions from players and critics about where AI fits into creative work. Many developers have stayed quiet on the subject, so a studio with a well-regarded hit choosing to speak openly about it stands out. Big Walk has been celebrated for its design and its multiplayer play, which makes the disclosure more notable for a title that many players already consider a standout of the year.
The short statement does not spell out which parts of the game, such as art, text or code, involved generative tools, or how they were used. Readers who want those specifics should check the studio's full statement rather than rely on a summary. What is clear is that House House chose to name AI use outright instead of leaving it unmentioned, and that choice reflects a broader push across the industry for clearer disclosure as the technology spreads through game production.
Reporting based on an external source.